Archive for patch

Ooo! Piece of Candy…Mutilate Deeps Revisited

Posted in Gaming with tags , , , , , , , , , , , on November 4, 2009 by Camron


So I hadn’t posted about this since I picked it up but I got my Black Night’s Rondel a couple of weeks ago but I hadn’t bothered heading for the tacklin dummies to test out my Deeps.  Well I did a few nights ago and was mighty surprised at what I found.  I was hitting 4k and able to sustain it unbuffed!  This is all compared to the boost Mutilate got after the 3.2.2 patch.  Check the link to read my story before…

I’m still interested to hear what some of my fellow mutilate Rogue’s are doing as far as Unbuffed Sustainable DPS?  A noobs gotta compare himself with someone!


How many licks does it take….

Posted in Gaming with tags , , , , , , , , , , , , on October 12, 2009 by Camron

to get to the center of WTF Blizzard was thinking when they made Tier 10 Rogue gear?!  My guess is Blizzard has a random armor generator, they take images of their favorite characters and NPC’s from the game along with pop culture icons.  The generator then spits out something and Blizzard says “PRINT IT”!

Case and Point;

Blog Tier 10

Insert 1 Loot Crazed Diver, The Road Warriors and one of those Green sludge things and this is what you get;

Rogue Tier 10

So when this Gear is released in Patch 3.3.  Go into options; Show Cloak, Do Not Show Helm and make sure to wear a tabard.  I’m old school Rogue, I don’t need all of this design crap.  Give me a Rogue with Black Sweats and a Defias Mask to wear and I’m good to go!

But here’s the good about Tier ten.  Set Bonuses, and they are some good ones!

  • Rogue T10 2P Bonus – Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
  • Rogue T10 4P Bonus – Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.

Hopefully you’re already using ToT everytime it’s available but if your not then you will be now.  More to come as the PTR continues!  O and my Rondel finally dropped off of the Black Knight so no more jousting for me!

Black Knight’s Rondel Drop Percentage

Posted in Gaming with tags , , , , , , , , , , , , on October 5, 2009 by Camron

So after two full weeks of patch 3.2.2 I have yet to get my hands on the new dagger drop from H ToC. I have ran the instance 13 times and seen it drop once only to roll an epic 7 against and enhancement Shammy. I think there has been some similar frustration with the caster dagger in there. Anybody know the drop percentage of this thing?

But regardless it’s a new goal for me. So I will continue to run the instance nightly until I can get my hands on it.

New Weekly Raid Quest?

Posted in Gaming with tags , , , , , , , , , , on October 3, 2009 by Camron

Read a couple days ago that there are hints to a new type of quest for patch 3.3. Quests to go along with raids much like the daily dungeons we do now only with weekly lockout periods from quest givers.

I think it’s a great idea but for me personally this may mean PUGing more raids. I have still yet been able to make a guild run and complete any of the level 80 raids in the game. The only raid I have completed was Naxx and that was with a PUG a friend had put together. So that means for me to get my hands on some of the new badges I may be running with some unfamiliar faces.

Edit; We have downed OS with 0 Drakes up in 25 and 10 man

Sneaky Sneaky

Posted in Gaming with tags , , , , , , , , , , on September 25, 2009 by Camron

So Blizzard snuck a piece of loot past me which I thought was pretty hard to do. I check patch notes and other sources daily until patches are complete to keep up with changes. Anyways reading blogs today I noticed one post that mentioned a new piece of gear in H ToC.


Black Knight’s Rondel
Binds when picked up

One-Hand Dagger
235 – 353 Damage Speed 1.80

(163.3 damage per second)
+46 Agility
+35 Stamina
Durability 75 / 75
Requires Level 80
Item Level 219

Equip: Improves hit rating by 27 (0.82% @ L80).
Equip: Improves critical strike rating by 33 (0.72% @ L80).
Equip: Increases attack power by 70.
Sell Price: 21 48 9

I’m excited about this for the simple reason that running naxx a couple weeks back I had a lapse in judgement and decided to equip and enchant two fast daggers (what a noob). I could also use the hit rating on it, as I’m still shy of the cap. So this is my chance for a easy replacement if the drop rate is decent. It’ll be a good MH with Webbed Death in the OH.

3.2.2 Mutilate Boost

Posted in Gaming with tags , , , , , , , , on September 23, 2009 by Camron

Did a normal rotation last night after the release and noticed about a 500 point increase in sustained DPS (about 3500) with peaks around 3700.  This was unbuffed and is compared to the 3K I was getting before the patch, with peaks around 3200.  I’m not a number Cruncher so I’m not going to try to explain it but here’s some of the changes that hit Mutilate Rogues yesterday;

  • Envenom’s scaling has been increased from 7% to 9% of attack power per combo point.
  • Fan of Knives: The damage done by this ability has been reduced by 30%.
  • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison. 

My PvE Rotation consists of; stealth Garrote, Hunger for Blood, SnD, Mutilate, Rupture, Spam Mutilate until SnD is about to drop, Envenom

The whole idea is simple, keep rupture on as much as possible.  Never let Slice and Dice fall off.  When Vanish is available throw another Garrote on your target once your into your rotation.

Uber Noob; Week in Review

Posted in Gaming with tags , , , , , , , , on September 21, 2009 by Camron

Ok so I was on vacation from work last week and had a lot of extra time to play. Learned a couple of things pertaining to my Mutilate play style that I found humorus.

1) Do not equip two fast daggers – I made the mistake of equipping a second fast dagger to go with my webbed death. Found out that this causes your deadly poison to proc less often. That being said 3.2.2 will keep deadly poison charges up all the time which makes me wonder are we worried about the slow/fast combo anymore or could two fast daggers be viable?

2) There are other Rogues out there willing to help – Ran a VOA 25 man and had another rogue bring up my gemming on my Rogue. He said I should be gemming Agility and not AP. I knew I had gemmed this way for a reason and basically there was little to no difference between the two and Bright Cardinal’s were cheaper at the current time. Granted he was a combat Rogue who massively out DPSed me so I was excited to see how he could help. The main thing he brought up was my hit rating and how I needed to bring that up. I’ve got my eye on a couple of hit rating trinkets for help.

3) The guild continues to progress – Finally got through the Northrend Beasts encounter. I was releaved when it happened but we could not get the Lord down after that.

Anyways got those things I am working on as well as Brewfest achievement. Pretty simple and only about 4 afternoons of doing drunken shenanigans.

Also there’s alot of rumors going on the extended maintence Tuesday will be 3.2.2 patch day. I’m gonna run my mutilate spec on some tackling dummies tonight and just see what numbers I produce and then run it after the patch (if it comes out) and see what kind of help mutilate got. I know for sure that no matter what they do combat will still own on multiple targets but I would like to see my Noob deeps uped on a single sustained target.